I’d like to have two uv coordinates for one mesh. One for entire mesh texturing and one for high-precision texturing of some pieces of mesh.
JMonkey’s materials supports two separate uv-coordinates set.
How should I specify this sets for importing?
No support from blender loader. Descusse here: http://hub.jmonkeyengine.org/groups/import-assets/forum/topic/blender-loader-texcoord2-support-request/
Only Ogre models have TexCoord2 in JME.