hevee well tnx for the advices but,
i've followed this tutorial:
http://www.ziggyware.com/readarticle.php?article_id=210
still got no textures…
blender fills the mtl files correctly though but the render on jme side is all black
i tryed with lightwave and it worked without having to do UV stuffs manually or whatnot as i have to in blender…
3dsmax exported model do work fine too.
that left only blender in the cold.
i think either jme or blender is at fault here. maybe both?
why wouldn't jme just use texture setup in blender? why do one would *have to go with UV ?
is that the default blender format in't supported in jme ? come on let's call a cat "a cat".
it's not because you don't say about them that problems disappear.
you could say: "no it's not yet well supported, but in the meanwhile you could try this… and that…, but keep in mind nothing's guaranted that way. The officially supported/recommended path is that… and that…"
that would have the meritt to be clear, short and simple.
and i won't loose three days to discover what you ppl were reluctant to say for i dunno what reasons.
couldn't you guys decide on one good format blender does and support it correctly?
telling me "you can use whatever format you want, it's up to you" while in fact most of em are half supported, and full of bugs and missing features… well, i'm not sure about the quality of such advice.
is anyone really know what he's speaking about ?
it's not like i'm asking for the moon or something. i need to create a model, stick a friggin texture on it and import it in jme.
what's the best supported format ?
hello ?
- oh yea i can use whatever i want right …pleease…
and the jme docs area mess. jme project lack someone to manage it. it feels like grand'ma attic flee market.
jme1 and jme2 docs and tutorials and resources all mixed up… nothing's clear.
- oh yea i can use whatever i want jme1 , jme2 vanilla or strawberry i decide yea ? great…
sorry , but frustration.
can't you just says things straight ? tell ppl what is recommended / what is alpha or half-(un)supported so they won't loose their time experimenting.