Hello guys,
I have some problems with animations I import from blender.
I work with JME for about six months now and NORMALLY animations work like they should. But sometimes (about 1/5 of all animations) the animations “jump” at the first or the last keyframe. For example today I animated two arms going slowly up and down. This works like it should except the first keyframe: For any reason I don’t know the arms rise up high in the sky, what is neither the rest position nor a position in any other animations. Since it is only one keyframe I have to play the animation super slow to see what exactly happens, in normal speed you just see the high arms for short time.
Also I have some problems with the speed, what might have the same reason: Sometimes animations play like they should but much much too fast. When I slow them don in the SDK this is not saved.
Both of this occur in my application and in the SDK-preview field, so I guess they are not imported correctly. I do always apply LocRotScal in Blender and do everythin like the tutorials say. I tried to ignore that problem and just renewed and reimported every animation until they worked (if I changed anything in blender they often did, just exporting and importing without changes does not help), but it really annoys me.
Thank you for reading my long and hopefully not too hard understandably written text (I am no native speaker), and I hope you have any ideas to help me.
Kind regards,
Smire