Importing a blend file "in game"

I realise the importer is clunky and this is a bad idea, however in my case this is necessary.
The project is a simulator and the users will be providing blend files. When they want to import a new environment (which is usually rare) they want to be able to do so directly within the application. What I need to do is in effect clone what the import model does, saving them as a j3o then restarting the simulation code.

The blend file in question imports absolutely fine if “Import Model” in the SDK is used, however if I use loadModel things start to go wrong. loc is the string for the path of the directory both blend files are in. The code is shown below.
[java]
public void newModel(String loc) {
appSettings.setModelLocation(“Models/ImportedModel/”);
Spatial navMod = assetManager.loadModel(loc + “/NavModel.blend”);
Spatial showMod = assetManager.loadModel(loc + “/ShowModel.blend”);
BinaryExporter exporter = BinaryExporter.getInstance();
File navModel = new File(“assets/Models/NavModel.j3o”);
try {
exporter.save(navMod, navModel);
} catch (IOException ex) {
Logger.getLogger(Settings.class.getName()).log(Level.SEVERE, “Error: Failed to save NavMesh!”, ex);
}
File file2 = new File(“assets/Models/ShowModel.j3o”);
try {
exporter.save(showMod, file2);
} catch (IOException ex) {
Logger.getLogger(Settings.class.getName()).log(Level.SEVERE, “Error: Failed to save NavMeshCoords!”, ex);
}
}
[/java]

The error i get is
Exception in thread “AWT-EventQueue-0” com.jme3.asset.AssetNotFoundException: /home/hector/Desktop/ImportTest/NavModel.blend
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:278)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:369)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)

I know the file at /home/hector/Desktop/ImportTest/NavModel.blend to exist and be a valid blend file (It imports fine with “Import Model”)

Any assistance would be much appreciated

Thanks, Hector

Blend files are not packaged with the application.
You should turn your model into a j3o (with the sdk) and load the J3o in your code

I am doing this for the models I have

However the end users will need to import blend files in future. I need the ability to import a blend file to j3o within my application!

Read the manual, especially on deployment. It contains info about all your problems basically.