Importing a texture Model to jMonkey without UV-Mapping

Hey guys,



i am trying to import my model from cinema 4d to jMonkey-Projekt. I tried IOgre and Rapide Plugin(creates .obj +mtl ) for export from cinema4d. My texture is no UV-Map, because my model is to complex for UV-Mapping! Therefore my model breaks into sparate meshes…



Is there another may to get correct textures for my model in jMonkey?

Design the model properly. All games use UV mapped models with a diffuse, normal and specular map and thats what you have to create. Check out this: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender and also the doc linked at the top of that page.