Imposter Node distance:

Hi there, in the imposter node test file it stated somewhere that you could use the imposter nodes for objects out in the distance.  I am going to go ahead and do this but I was just wondering if there is a way to set it inside the engine somehow?  What I want to do is basiically have nodes and imposter nodes in memory, but have them switch out when a certain distance from the camera has been reached.  But it seems like it would be a waste of memory if I had my own copies and then the scenegraph held a copy as well.  Ok let me know what you think or where I can go to learn the information, thanks.


You should take a look at com.jme.scene.SwitchNode

and see: for explaination