The default light unfortunately makes all three sides of a default cube look the same. This makes orienting yourself a lot harder than it should be. This diff simply makes the default light come from a better position. Also, diffuse + ambient should add to 1.0, else round things will look wrong.
Index: app/BaseSimpleGame.java
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RCS file: /cvs/jme/src/com/jme/app/BaseSimpleGame.java,v
retrieving revision 1.28
diff -d -u -r1.28 BaseSimpleGame.java
--- app/BaseSimpleGame.java 21 Sep 2007 15:45:33 -0000 1.28
+++ app/BaseSimpleGame.java 13 Dec 2007 20:19:45 -0000
@@ -489,8 +489,8 @@
/** Set up a basic, default light. */
PointLight light = new PointLight();
light.setDiffuse( new ColorRGBA( 0.75f, 0.75f, 0.75f, 0.75f ) );
- light.setAmbient( new ColorRGBA( 0.5f, 0.5f, 0.5f, 1.0f ) );
- light.setLocation( new Vector3f( 100, 100, 100 ) );
+ light.setAmbient( new ColorRGBA( 0.25f, 0.25f, 0.25f, 1.0f ) );
+ light.setLocation( new Vector3f( 20, 100, 60 ) );
light.setEnabled( true );
/** Attach the light to a lightState and the lightState to rootNode. */