In-Game Texture Different from Preview

Hello, textures in-game look different then the render preview in the JME SDK for the material. The textures are 128x128 and the lighting is one ambient light. Any links to threads with solutions would be greatly appreciated. Thanks for your time.

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ambient light render Lighting.j3md with “uniform” color, like you have. To add some volume and specular like in the preview. Try to add spot or point light (at least a directionnal light) in your scene. Anyway, you apply your texture on “plane surface” in your scene, so I suggest you to use “cude” or "plan"in material’s preview.