In what way can I implement a post render method like the Canvas3D.postRender()?


I need this because I'would like to add some nice overlay FX like random noising, watermarking, alternated lines and plain labels on objects.

In Java 3D I extended a Canvas3D, then in the overriden postRender I got the Graphics2D and I brutally painted  (like that alternated line effect of old ROM games, very retr

  1. just do it at the end of the render method(after rendering your rootnode)

    2.use renderpasses and render it after the 3d pass has ben renderd