I need this because I'would like to add some nice overlay FX like random noising, watermarking, alternated lines and plain labels on objects.
In Java 3D I extended a Canvas3D, then in the overriden postRender I got the Graphics2D and I brutally painted (like that alternated line effect of old ROM games, very retr
In what way can I implement a post render method like the Canvas3D.postRender()?
- just do it at the end of the render method(after rendering your rootnode)
2.use renderpasses and render it after the 3d pass has ben renderd