INFO flooding for SkeletonControl

I have tons of tons of

INFO: Hardware skinning engaged for Cube (Node)
May 28, 2016 10:54:40 PM com.jme3.animation.SkeletonControl controlRender

I made my model with blender including a walk animation and converted it to j3o. That seems to work but why do I get those tons of INFO log lines? It seems on every update I get a INFO log line.

Is that maybe a bug or by intention?

It’s intentional that you get this once for each geometry which is animated.
You can use something like Logger.getLogger(SkeletonControl.getClass().getName).setLogLevel(Level.Warning); (pseudocode :stuck_out_tongue: ) to silence them

1 Like