Inquiry on my specs

Hi there. I ran the Ocean example from the JME3 and my laptop lags. Just wanna know what are the possible reasons. My current clue is my friend telling me Intel Graphics sucks… I dont know.



Processor Intel Pentium P6200 2.13GHz, 3MB Cache

Windows 7 64 bit on a 32 bit Java

Memory 2GB DDR3

Video System Intel HD Graphics

Hard Drive 320GB

The minimum required to run the engine is different from the minimum required to run all of the advanced features within the engine. You need to design your game to use the features appropriate to the target hardware.



For development you also need extra headroom for your development environment etc.

@zarch said:
For development you also need extra headroom for your development environment etc.


Everything depends on your target audience. If you want to make a FarmVille-like game then you shouldn't have too much trouble. But as Zarch mentions, there is overhead. The engine, the sdk, the assets, third-party asset-making programs, etc. With 2 GB of RAM you won't go far with that with anything bigger than a very simple game. Anything more complex will bring your laptop to its knees and it's no fun to see your game run badly.

If your targeted hardware is similar to your laptop then you're fine and you'll see the immediate result and act accordingly.

For small development, I think that 2-4 times the power of the target audience specs should be enough. For example, I’m building a RTS with the lowest possible graphics (thinking of putting cubes, or at max, cube-ed persons, i.e crapier than minecraft), but that will require a bit extra ram and processing power. So I put up a Quad Core @3.4 with 16 GB Ram and a GTX560 for run eveything smoothly. Waiting for compiling, HD reading, graphics/processor lag on development/debugging and lack of power to run 1-2 IDE with 1-2 browsers plus PDFs Docs 1-3 instances of my game is a waste of time in my opinion.

what do you mean by “lags”? normally one describes delays in network transfer or other buffers as “lag”.

i am not sure about the lag term, but the example was not realtime when i ran it… You know, delayed sound, the waves doesnt animate smoothly…

Low framerate?

What frames per second were you getting?

Ok i will check. My JME’s at home sorry XD … Are there any other things that i should know to diagnose my prob? Hey thanks guys …

@skylightspica said:
Are there any other things that i should know to diagnose my prob?

Lets start with "how to put it in words"
@normen said:
Lets start with "how to put it in words"


Give him a break. What he describes is lag. Input/sound/video lag. General unresponsiveness. :P

In general though, Intel integrated video does suck. Most of the time. Like 95%. That's when you compare it with nVIdia and AMD/ATI. That hardware is not made for development or high-end graphic work.

Next, RAM. 2 GB of RAM is, at best, ok for normal desktop stuff. Software development? Definitively not enough.

In all honesty and frankness, your laptop is not made for game-making. CPU is slow, RAM is low, Intel graphics, etc.
2 Likes

TestPostWater is probably too much for your integrated card. I think TestSimpleWater should run faster.

@zarch said:
Low framerate?
What frames per second were you getting?

@madjack said:
Give him a break. What he describes is lag. Input/sound/video lag. General unresponsiveness. :P
...
laptop is not made for game-making.


I got 1-5 fps on shore. Mostly 1 XD

I just thought i asked, cause i was saying "I met the minimum right?"

Cheers ^_^