InstantiationException when calling CloneImportExport.loadClone()


I try to use CloneImportExport to use the same model for different entities (for example similar enemies but at different locations). When I call loadClone(), I get an InstantiationException because of JOGLTextureState. What can I do to fix it? JOGLTextureState has no empty constructor.

I have fixed it successfully. I will submit a huge JOGL patch, look at the contribution depot.