Intel Core Processor Integrated Graphics Controller - with JMonkey


I am using a linux labtop with an Intel Integrated Graphics Controller. Some of the examples in the beginning tutorial crash my cpu, and I am wondering if it that my cpu does not have a powerful enough grpahics card. The examples run fine on another machine. Any one know the compatibility of Jmonkey with this card?

Here is info about the graphics card:

description: VGA compatible controller

product: Core Processor Integrated Graphics Controller

vendor: Intel Corporation

physical id: 2

bus info: pci@0000:00:02.0

version: 02

width: 64 bits

clock: 33MHz

capabilities: msi pm bus_master cap_list rom

configuration: driver=i915 latency=0

resources: irq:33 memory:b0000000-b03fffff memory:a0000000-afffffff(prefetchable) ioport:3050(size=8)

Here is my OpenGL version: OpenGL version string: 2.1 Mesa 7.7.1

Thanks, -Adam

clock: 33MHz = O.o

Either your pc is an intel commodore, or your graficcard is running in some kind of compability mode.

What hardware do you have exactly? then we can figure out if it does not support jme or if its a linux driver problem.

What is the Linux OS you’re running on? You probably have a very outdated driver.

Intel and people in the Linux community have fully functional drivers for all these Intel cards so its rather odd that you’re having these issues.

I have a gateway NV59c66u

I think this is it here:

I am running Ubuntu 10.04 LTS.

Thanks for your help!

Just thought I would give this a bump to see if anyone knows if it is my graphics card compatibility (in which case there is nothing or little I can do) or if it is my driver. Thanks.

I don’t have so good experience with Intel graphics but it still might work.

Can you run “glxinfo”?

These headings are a bit interesting:

OpenGL vendor string:

OpenGL renderer string:

OpenGL version string:

OpenGL shading language version string:

OpenGL extensions:

This is what google found, maybe you need to look into DRI-stuff and all that:

Try downloading this:

Here is glxinfo that was requested. Sorry, I have little experience in setting up linux drivers and such. I am hoping this will work on my dev laptop with jMonkey (it works fine on another desktop, but that is reserved as a rendering slave, so I am hoping to get this to work).

OpenGL vendor string: Tungsten Graphics, Inc

OpenGL renderer string: Mesa DRI Intel® IGDNG_M GEM 20091221 2009Q4 x86/MMX/SSE2

OpenGL version string: 2.1 Mesa 7.7.1

OpenGL shading language version string: 1.20

OpenGL extensions:

GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_ARB_copy_buffer,

GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers,

GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program,

GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,

GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,

GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,

GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,

GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,

GL_ARB_seamless_cube_map, GL_ARB_shader_objects,

GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,

GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,

GL_ARB_texture_cube_map, GL_ARB_texture_env_add,

GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,

GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,

GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,

GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,

GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,

GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,

GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,

GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,

GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,

GL_EXT_cull_vertex, GL_EXT_copy_texture, GL_EXT_draw_range_elements,

GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_fog_coord,

GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,

GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,

GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,

GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,

GL_EXT_secondary_color, GL_EXT_separate_specular_color,

GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,

GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,

GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,

GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,

GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,

GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,

GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,

GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,

GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,

GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,

GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,

GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,

GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp,

GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,

GL_NV_texture_env_combine4, GL_NV_texture_rectangle,

GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,

GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,

GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

I would strongly recommend updating the driver, either through Ubuntu’s update center or manually with the site I provided.

OpenGL 2.1 and GLSL1.20 should work. Must be a bad driver, update the driver.

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