Intelligent Bounds?


I try to load a model by JmeBinaryLoader and XmltoJmeConverter. I want to use this model as bottom for my scene. But the objects didn't fall down (using jmePhysics) any more. So I think the bounding box is too big. What can I do?



Hmm, I think nobody answered here because your problem description lacks details… try to figure out how large your bounds actually are (show bounds on screen), then check what physics your model actually gets (e.g. by shooting at it with a ballthrower) and check if that matches the bounds. If you get a clue on what went wrong and find out more details probably post here again if your problem persists…