Interesting Output!

Well, I tried using the BinaryImporter and BinaryExporter and I got the following:





Just thought it was wierd! And wondering if anyone has gotten this type of thing before?

What you see is the font texture… for some reason it's not replaced with another correct texture (usually due to a missing updateRenderStates() call)

Thanks that fixed it



However, the shading still appears to be wrong on the Objects.

That's very matrix-esque…perhaps you should consider leaving it that way?  :wink:

However, the shading still appears to be wrong on the Objects.


Wrong in what way?

There doesn't appear to be any shading. The objects appear with their colors BLUE(Sphere) and WHITE(box) and they appear solid but all faces are plain colors there is no variation so the sphere appears as a blue circle instead of a sphere.

This usually means lighting is switched off.

Or, the infamous over exposed MaterialStates…