i need to find the intersection point(s) between a Ray and BoundingBox… how can i do it ? the pick & collision results only returns if there is a collsion
Use triangle accurate picking and go through the list of triangles returned. On each triangle apply a triangle/ray intersection algorithm (which is actually a simple algorithm, although I don’t know it off the top of my head).
We currently have a couple bugs in the triangle picking, so fix those and let us know.
Ehm… i’m a bit too much a beginner to be confident in removing bugs
Ok, i’ll search for Ray / triangle intersection…