Hi all,
I have a trimesh that i want to check the intersection with my spatial elements, i complish that with "hasTriangleCollision" method.
Now i want to check if the elements are inside the trimesh volume; it would be easy using boundingbox volumes if the trimesh were a box, but it can be a frustum like mesh.
Any help?
I will check if any of the mesh vertices fits inside the selection rectangle, getting their screencoords.