while I was fixing the character control for my game I noticed that his forward speed was changing according with the framerate, so I’ve asked a friend of mine to limit his project’s fps to 5 and tell me if he was experiencing the same issue, and he was.
So, he decided to write a testing code with just a rigidbody for see if we were both making the same mistake, but also the test presents the same situation.
Of course 5 fps is a very low framerate, but the difference is noticeable even from 40 to 100 fps.
I have read in this forum that bullet is framerate independent so i was expecting to see the rigidbody lagging and “teleporting”, but reach the ground always at the same time.
Have i misunderstood?