Is it possible to scale a skeleton or bone?

Like in the topic. Is it possible to scale a skeleton in jme after exported it from blender? For example. Attached object is bouncing too much in jme (in blender looks fine). And I want rescale skeleton or bone to make animation correct.

see TestComplexOgreAnim, it shows how to apply user transforms to a particular bone (translation,rotation,scale)

Thanks for the reply, but now I can see that it doesn’t help me. But TestComplexOgreAnim is pretty nice thing. I will use it in future for sure :wink:

Probably you need to apply transforms to the armature and character model in Blender. This fixes animation issues in 99% of cases.