Hi, I’m wondering if it’s possible to slerp rotation with MotionPath like we do for position? If not, what’s the most simple way of slerping a geometry’s rotation? I’ve begun to read about the Cinematic class, but for some reason, something tells me it’s not the simplest option I have and that it may not even be suited for multiple real time rotations on various sceneGraph objects.
Thx for inputing all your thoughts on the matter.