Is it possible to use MotionPath to slerp rotation like we do for position?

Hi, I’m wondering if it’s possible to slerp rotation with MotionPath like we do for position? If not, what’s the most simple way of slerping a geometry’s rotation? I’ve begun to read about the Cinematic class, but for some reason, something tells me it’s not the simplest option I have and that it may not even be suited for multiple real time rotations on various sceneGraph objects.

Thx for inputing all your thoughts on the matter.