So Blender is only for 3D design and creating limits so the model don’t fall through the floor. Does I not need to specify connections to in joints?
I’ve just noticed that you are new, when i talk about xbuf, im talking about an unofficial model format for jme, that can export rigidbodies ( i think they are what you refer to as limits) and joints of type Generic, that can make things a bit quicker, you can search the forum for more infos.
Said that, xbuf is not a requirement to use bullet in jme, you can build rigidbodies and joints in the code, and that’s what you normally do, read the tutorial, i think it’s called Hello Physics. You would then use blender only to design the scene graphically and move the objects to the right initial position.
Have you fixed them in a private fork or on the repository? I use the native Bullet Physics library and so it would be nice to know those bugs (:
If you use the master, you should have everything, except pr #868 that has not been merged yet, but you would encounter that only if you enqueue tasks to bullet.