to pull of a toon effect like below, I pulled this off by adjusting combining a material and composite node setup I found on blender artists, I’m going for dark graphic novel look, the toon shader is used for jme2 never quite got there despite my best efforts…shaders are not my thing and since the picture requirred two complex node setups to achieve, I’m thinking this might be a little beyond me, if not hard to achieve in way that would be performant.
http://i922.photobucket.com/albums/ad68/mcbeth316/graphicnovel.jpg
What “below”? Theres a toon shader already, try TestCartoonEdge…
the image stuff dont seem to work…for me… I posted a direct link…this is the first forum I’ve used that dont recognize a url, if u dont explicitly indicate that…better indeed
Yeah, its hard to get around when even ones own words don’t want to line up properly… I dont know what you mean by “dont recognize urls” your url is recognized fine, you just didn’t post it Still, whats your question exactly? The current toon shader not enough of a start?
no I did post it both with image tags and then without url tags and it didn’t work… look I reposted the image and link under this message and I see neither the image or a link
as for what I’m trying to produce I want the hard black shadows and colorized effects…I am well aware of the toon effect I’m using it now, its just not quite what I,m looking for yet, I trying to figure out how close I can get my game looking to my render, I’m going for a “colored” sincity type effect
Yes it’s possible by using a color ramp in the lighting material. (it’s just a texture that is used to draw shading repartition)
Look at the TestCartoonEdge test case, it uses that
http://code.google.com/p/jmonkeyengine/source/browse/branches/jme3/src/test/jme3test/post/TestCartoonEdge.java
especially the makeToonish method
nehon said:
Yes it's possible by using a color ramp in the lighting material. (it's just a texture that is used to draw shading repartition)
Look at the TestCartoonEdge test case, it uses that
http://code.google.com/p/jmonkeyengine/source/browse/branches/jme3/src/test/jme3test/post/TestCartoonEdge.java
especially the makeToonish method
thanks for the advice I remembered reading about the ramp texture.....some where :? on this forum ......................does it simply mask lighting to produce the toon effect or does it affect the model based on how the light position because thats what happening on the photo, the hard dark areas are shadows modulated to be either hard or almost non-existent based on the position of the model relative to the light, essentially I think I want to affect shadowing more than the hues in the ramp effect it self,I dont think the ramp texture does this does it :? , I'll post a video when I get home if I'm not clear.
but thank you still
Yes that’s what it does it doesn’t change the texture itself it change how lightings are applied on the model.
I think I understand… …I dont think I’ll get those hard dark sincity shadows by playing with the ramp though or can I mix this with jme shadows to get the “hard” shadow/light contrasts I want