Another game release down, and now I'm back to searching for engines for the next one. I keep telling myself that I'm going to use an engine rather than code my own. I've looked at jMonkeyEngine before (version 1) and was pretty impressed, although I found it hard to get into due to a lack of documentation (I got hung up on figuring out how to handle collision detections within the engine itself).
A couple of questions:
Is 2.0 available for download? If it is, is it production ready?
Is version 1 using the latest LWJGL (version 2.0rc1)?
Did the flagrush examples ever get finished? Or at least up to the point where they show a real world example of collision detection?
Did Darkfrog's network engine ever get finished and integrated with jMonkeyEngine? (that network engine was showing some wonderful potential back when I last saw it)
Does the sound system run smoothly now?
You can probably tell from my questions, but it's been quite a while since I've really checked out the engine.
3) Flagrush tutorials do have collision detection I believe, however jME can offers several collision detection options including: bounding box, triangle accurate, and physics based (my favorite).
nope, unless it's in the wiki, but last I checked it was never dealt with. for the thing I'm working on, I plan to use jmephysics for object/world collisions and the Simple physics library(jme 1) from "locus g" for character world stuff, I need total control of the characters and the physics based character examples are very basic...........IMO