Is there a way to always angle towards camera?

I'm trying to implement some texturing around lights and things, and was wondering if there was a way to always have the textured quad facing the camera? I know I can get the camera direction as a vector, but I'm not sure how to translate that to point the quad at it with a quaternion.  :expressionless:

If there's an easier way, please let me know that too.  :wink:

LOL… I found it.  :stuck_out_tongue:

For those wondering, or who search these forums at some future date for the same thing, it's the "lookAt" method.

You can also use the BillboardNode.

Anyway to cast from a normal node to a BillboardNode?

You can always attach the normal node to the billboard node :slight_smile:

lol… you guys are so smart.  XD