I'm trying to implement some texturing around lights and things, and was wondering if there was a way to always have the textured quad facing the camera? I know I can get the camera direction as a vector, but I'm not sure how to translate that to point the quad at it with a quaternion.
If there's an easier way, please let me know that too.
LOL… I found it.
For those wondering, or who search these forums at some future date for the same thing, it's the "lookAt" method.
You can also use the BillboardNode.
Anyway to cast from a normal node to a BillboardNode?
You can always attach the normal node to the billboard node
lol… you guys are so smart. XD