Hi,
Is there an estimated date for jME 3.0 final version?
- mazander
Hi,
Is there an estimated date for jME 3.0 final version?
No, but in 2011 we guess
May I ask the date about Beta? I’m just interesting. Thanks.
Also in 2011
Thanks. Is there a list of features are planned to implement before final version? Also a list “not ready” features that currently under implementation would be nice?
No, you can look at the googlecode issue tracker but thats not defined either. What do you want with this info anyway?
Actually, we just want to know what to expect from 3.0. Bugfixing, API changing, JMP developing or new features in the engine? Thanks.
Just trying to find a replacement for Java3D for a commercial software. I think the best choices are jME2, Jme3 or Ardor3D. Jme3 seems to be the most active, but the it is on alpha state and it misses Clipstate.
mazander said:
Jme3 seems to be the most active, but the it is on alpha state and it misses Clipstate.
mifth said:
Actually, we just want to know what to expect from 3.0. Bugfixing, API changing, JMP developing or new features in the engine? Thanks.
Thanks for so quick replies.
I have asked about Clipstates and the resoIution is to implement a customized shader. So, it is doable. See http://hub.jmonkeyengine.org/groups/general-2/forum/topic/clipstate-in-jme3/
I was asking about feature plans because like mifth I wanted also some estimate when the stabilization (bug fixing) starts.
Guys, why do you think we commit? Adding limericks to the code? Bugfixing and implementing of functions is in progress all the time… Use the engine and report problems and you contribute to its stability more than expecting some etheric version number to suddenly solve all your problems…
Personally, it’s when open source projects like this go “final” that I get really scared. There’s usually a several month period of less activity since there has to be a balance of “do we patch this in the stable branch and potentially mess up the API or put it in the unstable branch”. For some projects there is a significant period of time where using the unstable new HEAD is not viable for a production environment.
It has to happen eventually. But I like where things are right now. Bugs get fixed quickly. The API changes if it’s broken. But things are otherwise very very stable. I’d be happy if this nirvana period lasts until I ship my game.
Being the manager type, I do get where you guys are coming from. We’ve been in the same position ourselves when it comes to BuddyPress, the CMS that powers this website. However there is a bottom line to this, which ties into what @pspeed is pointing out.
Can I base my project on jMonkeyEngine?
I announce the final and perfect jme3 version for 6.10.2011 at 11:15am
http://www.dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/5000/600/5652/5652.strip.gif
Heheh… “Paul, why do all of these important numbers have 42, 34, and 69 in them somewhere?”