Is there any BIG image support?

I haven't been able to find any yet, but does jME2 have any support for big images? (things like high resolution backgrounds and whatnot). Or do I need to chunk up my own images, load them separately, and then paste them all together?

i would think that the only limit is the  opengl texture size or the java memory (heap or direct memory?) size.

It appears to be so… I was just getting an invalid memory access errors sometimes when trying to do it, so I was wondering if there was a separate system for it. I've started a new thread to help resolve the error.



Thanks.