Is there any method to see uv coordinates of a mesh over a 2dimensions plane?

Hi, i am using jme3 to make a tool to manage files from a game, i would like to add a uv Viewer l to see the uvpositions represented over a plane like the uv window in blender makes, so i would like to know if there is any method in jme3 that could save me the work

looping through the TexCoord1 buffer of the mesh, will give you the UV positions