How do you go about sticking a mesh to another mesh?
I have an object, Obj1, that moves around. I have another object, Obj2, that I want to ‘stick’ to the first object, like velcro. (i.e. : when Obj1 moves, Obj2 stays in the same position relative to Obj1) Im currently trying to do this with nodes :
Node1 (attachChild(Obj1 and SubNode1))
The object gets stuck, but does not inherit Obj1 rotations (oddly, it inherits translations). Is this the proper way to do this?
I guess Im a bit confused… I thought having it auto update to the nightly build (which it does) got me the latest-and-greatest, but you say alpha 4 is old-and-busted… how can I tell for sure so I can answer accurately?
If you have it auto update to the nightly build then you should be running the latest. I don’t know how to tell because I actually build right from SVN.
If you can reduce the problem to a simple test case it would help track down what is happening. For the issue that was fixed already, I had posted a test case. I’ll see if I can track down the link in case you want to see if it’s similar and/or that one still fails for you too.