I successfully loaded the troll model!
Still some cleanup to do but its very close now.
i want to get my model viewer so the yes and mouse rotate and translate the model not the camera.
It looks like a "NodeInputHandler" would do this. is this right and if so how do i swap it in SimpleGame?
Thanks
JK
em…so u wanna rotate the camera when u rotate the model? but not the camera alone? like a fps?
well, if thats what u want. u can just create a camera node, and attach that node under ur model node.
then set mouselook to false.
not sure if i understood correctly though
i've never used it myself but i think FirstPersonHandler should do the trick
Not quite.
You can loo kat this two ways… theya re equivalent:
(1) I want to rotate and slide the root of the model and keep the camera in one place.
(2) I want to rotate the camera around the model and slide it in and out. Then I want to be ale to slide the "looked at" point around.
The key here is that the root of the model is the center of rotation unless I explicitly slide that center point.
Its a model viewer. A pretty basic kind of interface, actually, when your doing tools as opposed to games.
You might take a look at GameControlManager…there is even a controller in there to do rotation for you and although there isn't a controller currently to "translate", there is a ThrottleController thats usage is somewhat self-explanatory.
Or you could write your own input handler…