I've written new docs about models and OgreXML

I’ve finally added some content to the Model/Animation section of the User Guide, http://www.jmonkeyengine.com/wiki/doku.php?id=chapter_9_-_model_loading_and_animation.  Not complete, but more more nearly complete than before.



I wrote part 1 of a 2 part tutorial documenting the Blender/OgreXML/jME tool chain.  http://www.jmonkeyengine.com/wiki/doku.php?id=blender_ogrexml_tutorial.  When part 2 gets completed depends on if there is any demand for it.  I’m sure there are lots of typing and grammatical mistakes in part 1, so if you don’t want to fix them yourself, send me an email.  My addr is listed at the top of the tutorial.

Awesome! I just learned two powerful skills 8)

Momoko_Fan said:

Awesome! I just learned two powerful skills 8)


Ha!

You may also want to update this with more relevant links: http://www.jmonkeyengine.com/wiki/doku.php?id=ogre3d_mesh.xml_importer  Keep up the good work!  :smiley:

SomethingNew said:

You may also want to update this with more relevant links: http://www.jmonkeyengine.com/wiki/doku.php?id=ogre3d_mesh.xml_importer  Keep up the good work!  :D


Maybe you would like to update that, hopefully?  I am quite swamped with other problems.

Im putting in my request for part 2.

I would like to see your process for blender -> ogre.xml -> jme for animation



Also if anyone has done it successfully.



blender low poly with tangent space normal map(from high poly model) to ->ogre-> jme



Thanks,

Greg

gbluntzer said:

Also if anyone has done it successfully.

blender low poly with tangent space normal map(from high poly model) to ->ogre-> jme


+1 on this, I'm giving it a try myself right now, any help would be appreciated.