Now that I have finally decided to get off my ass and do something, I figured I didn't like how my DingoEngine worked so i scrapped it and made a NEW ONE!!!!! So Dingo Engine 2 is coming close to being released, I'm just going to make a demo video showing what it's capable of. DE1 is still going to be updated for bug fixes, but as far as feature updates go I'm putting them in DE2.
With the redesigned graphics pipeline of DE2, it'll be easier to finish my Open Source Video Codec I promised who knows how long ago. I have a general idea of how I'm going to implement it, I'm just trying to work out how to integrate sound in the mix. I dug out an old audio compression algorithm I tried to make, I figure i might as well fix that up and use it. But yeah, if I hurry it up and finish the Video Codec, JME will finally have a way of playing videos and I'll be useful for something other than racking up a huge electrical bill
Ummmm I'm also almost done with a miniature game console, bringing back the gold old days of the gameboy!!!!
As far as JME games go, I'm pulling together a small dev team and starting a really big project! It's a first person shooter called Forever Lasting, and right now I'm actually cleaning up a few things and getting used to my recent upgrade to JME 3.1, so as of now I don't have any screen shots. But I do have some concept art!
This one I drew myself
And this one I got from the internet because I was feeling lazy, but one of the main characters will look similar to this.
Anyone who would like to help out, let me know because I WOULD LOVE SOME HELP.
It's amazing what I can do in two weeks when I actually feel like it