(January 2018) Monthly WIP screenshot thread

Looks good. Maybe add some camera shake to your explosion :slight_smile:

5 Likes

Having fun with texture arrays and terrain generation.

19 Likes

Hey that looks like one of those conspiracy theory renderings of atlantis :smile:

1 Like

BigBanana is finally doing something useful!

5 Likes

I was toying on the monkanim branch, with the hardware skinning tests and experimented to instead of cloning the whole model with its control and armature, to only clone the geometry below the node holding the skinningControl.
I managed to have 3600 models animated on screen at 60fps

The idea is to have only one armature for each different animation (here 4) and only clone the geometry.
So instead of having 3600 armature update per frame we have only 4.
Before doing this I was barely able to display 1600 models a 60fps.

Note that this is not because of monkanim…it’s something we can already do with the current system

14 Likes

Can they be at a diffrent frame of animation than ither models though?
Otherwise awesome!

No the ones that have the same animations are synchronized

Ssssh! How are you supposed to boast “225% increased speed on jme 3.3 thanks to new animation system!” now???