jBox2d plugin for jME: integration jBox2d

@H said: I didn’t know about liquidfun, thanks. I will take a look. jBox2d and Dyn4j are for simulation rigid bodies.

Yes but , since liquidfun is a box 2d fork, it can also handle rigid body simulation . Look this video . Finally I agree with you, a simple implementation is good by now.

keep up the good work :slight_smile: