JBullet is Dead?

Hi @all, i have seen that nobody is working at JBullet anymore.

The latest Version is from 2008. Their are two mehtods i want to implement

setAngularFactor(Vect3f) and setLinearFactor, is their a documentation for developers?

i need to know which classes are affected by changes.

Its not true, jezek updated it just lately.

jME has its own branch at http://code.google.com/p/jbullet-jme/source/browse/#svn%2Fbranches%2Fjbullet I add the changes that jezek does to the main jbullet branch to this branch from time to time, also it has some classes that are not in jbullet.

Hey all, just going to revive this one since I have seen no updates to this library since the 2010 update. I see the actual Bullet library has since had a lot of work done since this to offload work onto the GPU.

JME3 supports native bullet for some time already. Probably not everything is exposed, but at least it is a lot easier to keep up with improvements.

I would still like to see PhysX support - maybe a summer google student project ? :wink:

What for? bullet 3.0 will have a gpu pipeline based on opencl, so it can be used with more than just nvidia.

Also to be honest, the raycast vehicle is way more stable than most physx vehicles.

@Empire Phoenix said: What for? bullet 3.0 will have a gpu pipeline based on opencl, so it can be used with more than just nvidia.
Mostly particles. Especially together with APEX, there is a lot of goodies in there. And from what I have seen, bullet has no plans even for basic particle support, not to mention things like turbulence.
@normen said: Its not true, jezek updated it just lately. jME has its own branch at http://code.google.com/p/jbullet-jme/source/browse/#svn%2Fbranches%2Fjbullet I add the changes that jezek does to the main jbullet branch to this branch from time to time, also it has some classes that are not in jbullet.

i noticed that bullet-natives and jbullet libs have different vectors on the method:
[java]
PhysicsRayTestResult physicsRayTestResult;
physicsRayTestResult.getHitNormalLocal();
[/java]

Bullet-natives will return normalized vector.
Jbullet will return non-normalized vector.

Can you fix Jbullet so that it will return normalized vector? As Bullet devs made this vector normalized in 2.81/2.82.

Also, i have a question:
Do we have “Rolling Friction” in JME? Or can we set this parameter to bullet-natives physics objects?
Here is the Rolling Friction test: http://www.youtube.com/watch?v=RV7sBAsKu4M&feature=player_detailpage&list=UUVAG7HarnXtr9g8igxbQN0w
Or Rolling Friction is just Angular Damping which we already have?