JGN and JME patterns

Hi All,



I have just started to learn JGN library to create the network layer for a 3rd person shooter game with jME2.

Now I have the JGN FlagRush tutorial up and running and I' watching the test classes under the JGN 'com.captiveimagination.jgn.test' package (basic, chat, clientserver, etc).



I'm both a JGN and JME noob  :P, so I'd like to ask if there are working patterns that could be used for that type of game.

For example, what are the jME2 things that should be managed on the cliend side and what are the other things that should be managed on the server side ? Collisions checking, for example ?



Thank you!

I use JGN for Bolidz  see here -> http://code.google.com/p/bolidz/ if it can help :slight_smile:

kine said:

I use JGN for Bolidz  see here -> http://code.google.com/p/bolidz/ if it can help :)


Hi Kine,

thank you !!  I'm going to study your project and to get some info for the network layer  ;)

The source gives several errors after checking out tough…

Henri said:

The source gives several errors after checking out tough...

What are the errors? Maybe we can help.

JGN compiles fine I believe :slight_smile:



            If you are refering to Bolidz I agree, as the source code is several months old, the network part runs fine anyway (nevertheless I can't promise it's well coded but it may help)



:slight_smile:

nymon said:

Henri said:

The source gives several errors after checking out tough...

What are the errors? Maybe we can help.


Nothing serious i think. Some were to do with my project setup, but some were weird since some constructors or methods could not be found. There weren't many bugs, i'm not going to get into bolidz atm, but I  think  I could fix those errors on my own.