Hello again,

  In my Java3D projects, I was using JInput to handle mouse/keyboard/joystick devices.  I see there is a setting to use LWJGL or awt. 

Does LWJGL use JInput?  If so, whats the advantage of using JInput through the jME libs … is it being able to use the Event notification stuff …

Also, how do you enable LWJGL?  Is it something like this?


I've done this in an example program, but the keyboard presses behave like awt (ie, hold down the key and it repeatedly registers presses), which makes me think that awt is still handling the keyboard input.

Thanks for your help.