JME 3.1 cannot work fine in Android 7

Well; it’s not that good a news :stuck_out_tongue:
It means that there is a problem with hardware skinning in the shader. Can be a lot of things, but it can be related to the array of matrices we pass to the shader.

Hardware skinning handles transforms of the mesh in the shader, software skinning handles it on the CPU (in the java code).

Do you have an opengl error in the log by any chance?

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