Dear JME experts,
I have some problems with easiest animation, which does not work and I do not get why.
I checked and this animation gets exported correctly with Ogre exporter (without any complaints), but not with Blender exporter, and for the lean process I need the Blender one.
Here is the animation:
Basically I have armature modifier to the mesh, vertex groups of the mesh have same names as bones.
Ctrl-A is applied in Blender to exclude location/rotation/scale distortions
Origin of the armature and mesh is in same point.
Mesh is triangulated.
However, when I add .blend file in JME SDK and select “convert to j3o”, then I get following error:
An Exception has occured when trying to load asset TestDoor
com.jme3.asset.AssetLoadException: An exception has occured while loading asset: Textures/Level1/Home assets/animationTests/TestDoor.blend
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:261)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:416)
at com.jme3.gde.core.assets.SpatialAssetDataObject.loadAsset(SpatialAssetDataObject.java:94)
at com.jme3.gde.core.assets.actions.ConvertModel$1.run(ConvertModel.java:59)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Unexpected importer exception occured: com.jme3.animation.BoneTrack cannot be cast to com.jme3.animation.SpatialTrack
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:223)
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:88)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
... 5 more
Caused by: java.lang.ClassCastException: com.jme3.animation.BoneTrack cannot be cast to com.jme3.animation.SpatialTrack
at com.jme3.scene.plugins.blender.animations.BlenderAction.toTracks(BlenderAction.java:74)
at com.jme3.scene.plugins.blender.animations.AnimationHelper.applyAnimations(AnimationHelper.java:74)
at com.jme3.scene.plugins.blender.objects.ObjectHelper.toObject(ObjectHelper.java:264)
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:105)
... 7 more
Loading animations that will be later applied to scene features.
Found animation: Close.
Found animation: Open.
Loading model's textures.
An Exception has occured when trying to load asset TestDoor3
com.jme3.asset.AssetLoadException: An exception has occured while loading asset: Textures/Level1/Home assets/animationTests/TestDoor3.blend
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:261)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:416)
at com.jme3.gde.core.assets.SpatialAssetDataObject.loadAsset(SpatialAssetDataObject.java:94)
at com.jme3.gde.core.assets.actions.ConvertModel$1.run(ConvertModel.java:59)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Unexpected importer exception occured: com.jme3.animation.BoneTrack cannot be cast to com.jme3.animation.SpatialTrack
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:223)
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:88)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
... 5 more
Caused by: java.lang.ClassCastException: com.jme3.animation.BoneTrack cannot be cast to com.jme3.animation.SpatialTrack
at com.jme3.scene.plugins.blender.animations.BlenderAction.toTracks(BlenderAction.java:74)
at com.jme3.scene.plugins.blender.animations.AnimationHelper.applyAnimations(AnimationHelper.java:74)
at com.jme3.scene.plugins.blender.objects.ObjectHelper.toObject(ObjectHelper.java:264)
at com.jme3.scene.plugins.blender.BlenderLoader.load(BlenderLoader.java:105)
... 7 more
Please let me know if you have an idea how it could be solved?