SWT is widely used (admitedly, not for games), look at MonkeyWorld3D
You are right, those frameworks better be used for applications like what we did, and not for making games.
And the RCP framework just rocks.
Well this is an understatement. :mrgreen:
To be hounest, our implemention might not be the perfect one, we just got what we needed from it, and it worked, which means its enough for us :P. Our concentration was to make the framework for the MonkeyWorld3D. But still a place to put the SWT bindings for jMe would be something really great, and we are welling to share it with others.
maybe you should take a look at my package - it is a SystemProvider packaged in a jar. I coded this for reusability, so if it lacks something you need, I can add it http://gonzo.uni-weimar.de/~scheffl2/jme/swtSystemProvider.jar
There is an example in the jar file called HelloSWT.java.
You can use SWT layouts to style the canvas - to make it fit to the window size for example.
I updated the package to my current version - it simplifies the way the canvas can be used.
Hi. I'm also really interested in the jme-swt integration.
There's one problem in your package, unfortunately. It seems like you are using a headless window. Headless window uses pbuffer which is not implemented by the ATI drivers on Linux. I don't know if it could be worked around somehow... Any ideas on how to set up a swt canvas without a pbuffer? I've fought with this for a couple of days now...