Hi to the forum!
I found an older tutorial for JME1.0 to checkout in Eclipses CVS thing, but it's out of date now. So instead I have downloaded and ran the .bat file and looked at the examples. I'm new to JME.
Where do I put the downloaded jME_2.0.jar and lib folder? And what about the Native folder? I'd like to try some of the sample programs inside Eclipse.
Many thanks
PR
This is the wiki site for 2.0 http://www.jmonkeyengine.com/wiki/doku.php?id=the_tutorials_-_jme_2. There are tutorials for getting it set up and running with eclipse.
GameHunter said:
This is the wiki site for 2.0 http://www.jmonkeyengine.com/wiki/doku.php?id=the_tutorials_-_jme_2. There are tutorials for getting it set up and running with eclipse.
Thanks )
The video guide there sure helped. I got an SVN repository down, which initially broke Eclipse, something to do with Imp not being satisfied. I re-extracted Eclipse and got everything working.
The examples are cool and running just fine
"Note : if you experience trouble downloading the code from Google via SVN, you might have to turn off your anti-virus.
jME Physics 2 is a very important piece of jME, and it is important that you have it, as in most cases, you'll need it. It is a very nice physics engine, and it is very simple to use. I encourage you to compile it, as the guides are set up for you to do that. "
Does this mean I still need to get this library, or is that something for the future?
Thanks PR
can anybody please help me.
I created a new Java project, added the .jar file and try to RUN the helloworld.class.
everything I get is:
23.05.2009 19:41:02 com.jme.app.BaseGame start
INFO: Application started.
23.05.2009 19:41:02 com.jme.system.PropertiesGameSettings <init>
INFO: PropertiesGameSettings created
23.05.2009 19:41:02 com.jme.system.PropertiesGameSettings load
WARNUNG: Could not load properties. Creating a new one.
23.05.2009 19:41:02 class jmetest.TutorialGuide.HelloWorld start()
SCHWERWIEGEND: Exception in game loop
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1709)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1030)
at org.lwjgl.Sys$1.run(Sys.java:72)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)
at org.lwjgl.Sys.loadLibrary(Sys.java:81)
at org.lwjgl.Sys.<clinit>(Sys.java:98)
at org.lwjgl.opengl.Display.<clinit>(Display.java:129)
at com.jme.system.lwjgl.LWJGLPropertiesDialog$ModesRetriever.run(LWJGLPropertiesDialog.java:682)
at com.jme.app.AbstractGame.getAttributes(AbstractGame.java:252)
at com.jme.app.BaseGame.start(BaseGame.java:67)
at jmetest.TutorialGuide.HelloWorld.main(HelloWorld.java:50)
23.05.2009 19:41:02 com.jme.app.BaseSimpleGame cleanup
INFO: Cleaning up resources.
23.05.2009 19:41:02 com.jme.system.lwjgl.LWJGLDisplaySystem <init>
INFO: LWJGL Display System created.
23.05.2009 19:41:02 com.jme.app.BaseGame start
INFO: Application ending.
what did I forget please?
( I never worked so much with eclipse… I come from the c# world… so i am not sure what I have to configure in eclipse)
I wouldn’t run directly from the jar, follow this tutorial to setup JME as a project in eclipse:
=subclipse]http://www.jmonkeyengine.com/wiki/doku.php?id=video_tutorial_-_setting_up_eclipse_to_build_jme_2&s[]=subclipse
why you would not recommend it?
any reason for that?
I got it working via SVN 2 days ago. But now I want to use the downloaded JAR files (also physic JARs).
I am not so involved using eclipse. But i am trying all the time…
I added the Jar, copied the lib dir and it is still not working…?!
ok
now I added it as in the video…
I also tried to add the physic project…
But I dont see any examples in the new physic project. so I am really not sure if everything is ok now?
I also wanted to do this as in the tutorial:
Set the native library path for ODE: Right click the