Jme & indoor

hi community,

does jme offer anything for indoor levels? are there loaders for quake, half life or doom maps? are they good, aka:

  • support collisions
  • only render what is currently visible

well u could use models as ur room environment.

collision checking can be handled with the method i wrote for model collision checking.

render visibility problem should be handled by cull state.

For indoor scenes, ideally you would use precomputed portal occlusion instead of just camera culling.  You could look at the Quake tests mentioned in these forums for ideas on using portal occlusion data in jME.  We don't have anything in the engine directly for it, nor something that generates that data.