I've seen a few threads about getting models to load using the BinaryImporter with missing textures loaded from an overriding directory. However, after looking at the com.jme.util.TextureKey object, i can't see any trace of the setOverridingLocation method.
Is there a new way to load/save the texture location relative to the jme file?
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There is
Look for ResourceLocatorTool on the forum, specifically this post:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=5707.0
Oh! Thanks!
I didn't realize the SimpleResourceLoader had adaptive path searching in it.
XD