Jme model loading with relative paths

I've seen a few threads about getting models to load using the BinaryImporter with missing textures loaded from an overriding directory. However, after looking at the com.jme.util.TextureKey object, i can't see any trace of the setOverridingLocation method.

Is there a new way to load/save the texture location relative to the jme file?


There is :slight_smile:

Look for ResourceLocatorTool on the forum, specifically this post:

Oh! Thanks!

I didn't realize the SimpleResourceLoader had adaptive path searching in it.