I am currently planning what I need and the most appropriate software to help me do what I want.
I am going to make a snowboarding style game - thus need physics.
I am aware of JME Physics 2 which was last updated in November 2009 - and im not too happy about having to build it from source - why not just me a windows compatible jar?
And I have read a little about jme bullet.
Is jme bullet a JME internal class - would it suit what I need, i.e fairly simply physics - things rolling down hills, collisions, wind and different gravitational effects?
What would you recommend - I want something very easily integrated into jME and something which is stable - and update often.
Thanks in advance,
Forget about jmePhysics2 it seems to be dead. If you want to use jme2, you can use jbullet-jme, yes. I still work on it and several other guys contribute. jME3 has the same bullet physics built in, so you dont have to decide about anything there
Yeah ive decided to use jME3.
Can you give me a link to simple demo that runs on jME3 using jbullet to get me started - i cannot find one.
Well all the demos in jmetest/bullet are… Please consult the wiki on how to set up jme3 and find your way around.