jme2 render to texture not supported by chipset

Hi there

I just installed the jme2 on NetBeans 6.5

But now i get an Exception on every Applikation that uses jme



SimpleGame needs render to texture and i think my graphiccard chipset doesn't support this feature.



Is there any way to change it like it was in jme1? So that old Chipsetzt which doesn't support render to texture can run the applikation without any exception?



I don't get other exceptions than:



SCHWERWIEGEND: Exception

org.lwjgl.LWJGLException: Could not share contexts



My chipset:

Mobile IntelĀ® 945 Express Chipset Family



A way to solve the Problem is

System.clearProperty("jme.stats");

But then the Stats aren't showed^^

The stats are drawn to a texture with TextureRenderer. It's the source of your problem.



:evil: I don't know how to say this in english, but: "Wer misst misst mist!"

dhdd said:

The stats are drawn to a texture with TextureRenderer. It's the source of your problem.

:evil: I don't know how to say this in english, but: "Wer misst misst mist!"


Something I noticed before quite often: When you start a Jme app on older gracas the app wont work, because the Statistics are created in non-powerof-two dimensions.

Can we fix that or am I completely mistaken?

EDIT: The LineGrapher is created with a width of display.getHeight()*.75f by default, which will most propably be a non-powerof-two texture that is rendered to.

so, what is causing this and how to fix it ?!



i have a system with a similar config, jme examples are running fine, but somehow my app is generating this error