jme3 alpha4 do not working in win7 64bit

I couldn’t test it as my jME3 MyEclipseproject

console info:



2011-6-8 22:29:35 com.jme3.system.JmeSystem initialize

信息: Running on jMonkey Engine 3 Alpha 0.6

2011-6-8 22:29:35 com.jme3.system.Natives extractNativeLibs

信息: Extraction Directory #1: file:/E:/myworkspace/jmeengine/bin/com/jme3/system/

2011-6-8 22:29:35 com.jme3.system.Natives extractNativeLibs

信息: Extraction Directory #2: E:myworkspacejmeengine

2011-6-8 22:29:35 com.jme3.system.Natives extractNativeLibs

信息: Extraction Directory #3: E:myworkspacejmeengine

2011-6-8 22:29:35 com.jme3.system.Natives extractNativeLib

警告: Cannot locate native library: windows/bulletjme64.dll

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglAbstractDisplay run

信息: Using LWJGL 2.7.1

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglDisplay createContext

信息: Selected display mode: 640 x 480 x 0 @0Hz

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: Driver Version: 8.17.12.7533

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: Vendor: NVIDIA Corporation

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: OpenGL Version: 3.3.0

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: Renderer: GeForce GTX 260/PCI/SSE2

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglContext printContextInitInfo

信息: GLSL Ver: 3.30 NVIDIA via Cg compiler

2011-6-8 22:29:35 com.jme3.system.lwjgl.LwjglTimer

信息: Timer resolution: 1,000 ticks per second

2011-6-8 22:29:36 com.jme3.renderer.lwjgl.LwjglRenderer initialize

信息: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray]

2011-6-8 22:29:36 com.jme3.asset.DesktopAssetManager

信息: DesktopAssetManager created.

2011-6-8 22:29:36 com.jme3.renderer.Camera

信息: Camera created (W: 640, H: 480)

2011-6-8 22:29:36 com.jme3.renderer.Camera

信息: Camera created (W: 640, H: 480)

2011-6-8 22:29:36 com.jme3.input.lwjgl.LwjglMouseInput initialize

信息: Mouse created.

2011-6-8 22:29:36 com.jme3.input.lwjgl.LwjglKeyInput initialize

信息: Keyboard created.

WARNING: Found unknown Windows version: Windows 7

Attempting to use default windows plug-in.

Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin





The operation of the window, have been waiting for, no response, also cannot end

Not sure if this is the problem, but I don’t think the following is part of jME3.


Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin


I run jMP and jME3 on Window 7 x64 with no problems. It has to be the above or something else.

That’s not an error AFAIK … It just means that the joystick plugin is being loaded. Is there anything else in the log?

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What does this line mean?

[java]

WARNING: Found unknown Windows version: Windows 7

[/java]

It isn’t windows 7 ultimate?

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Nope it should still work. It says that a Windows OS was detected but the version is not recognized by the library.

The native library is still compatible with Windows 7 so it shouldn’t be an issue

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If you are running on a standard account, jMP will not work. I am not sure why, but I had the same problem on Windows 7 Home 64-bit.

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I run on Win7 x64 and I have no problems but my account has admin privileges. I find it odd you would need admin rights to run jMP. Not saying it’s not the case, just that it would be odd.



I might try later to run jMP on a basic account just for testing.

My desktop runs Windows 7 64bits, an NVidia 275, with UAC active. jMonkey works just fine there.

My laptop runs Windows 7 64bits, an ATI HD 2400, with UAC active. jMonkey works, but I can’t start any program : the ATI driver crashes :smiley:


Cannot locate native library: windows/bulletjme64.dll

Normal?
1 Like
ozonegrif said:
Cannot locate native library: windows/bulletjme64.dll

Normal?


Yes, normal. Don't worry about this.
madjack said:
I run on Win7 x64 and I have no problems but my account has admin privileges. I find it odd you would need admin rights to run jMP. Not saying it's not the case, just that it would be odd.

I might try later to run jMP on a basic account just for testing.

Thank you very much, in you remind, I entered the administrator account and into the myeclipse
I won!!
This problem bothering me a week .I tried in ordinary account for all the Java, installed.Some time ago, I installed the minecraft game in ordinary account , it USES Java development, and I doubt it is the problem,Because in this jme3test before most can run normally.I in Google search for the key word, "Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin"found someone for the game and appeared the same mistakes, but I do not know how to solve. I think minecraft to have residual things, may be registered with the loader, but I found none.

Thank you everyone for helping me ,If win7 64 bit in ordinary account, can the normal operation of the solution, thanks to inform

vinexgames said:
If you are running on a standard account, jMP will not work. I am not sure why, but I had the same problem on Windows 7 Home 64-bit.

Have you ever installed a minecraft games?

Yes, and I have installed jMP too. All of the folders are there. It works perfectly on an Administrator account, but on a standard user, you cannot start some plugins, including Base IDE, Java, and jME3 Core Libraries, making it completely and utterly useless. Believe me, I’ve tried everything. It doesn’t work unless you are an admin and I think it might be because it can’t access Java from Program Files with the ability to write. But if Notch(the maker of Minecraft) figured out a way to get a Java application to work on Standard Windows user, then so can this team. So I would just give it time. It couldn’t take that long.

it has something to do with .jmonkeyplatform folders created in “username”/appData/roaming and “username”/. deleting them when u encounter startup issues usually fixes that, they are recreated at jmp next start up…data in one or both gets corrupted or something like that dunno

@vimexgames

Let’s not confuse things shall we?



A java game and jMP has absolutely nothing in common except that it is programmed in java. Period. jMP is an IDE, not a “simple” game or software with all dependent libraries installed in its allowed directories.



It might be possible, but I highly doubt you could install MS VC++ on a basic account in winblows. Even if you could, I’m persuaded you’d run into many many problems when compiling, packaging, etc. In fact, just after checking MS’s forums, you CAN (probably) install it, but you’ll run into problems because it needs to install/modify some system files… Check it there if you wish.



That said, I’m sure it could be possible to do so, but the time and effort to do this would be a waste as the vast majority of people that are developers do have admin rights to the computer their using.



Anyway. Just wanted to clarify this. BUT, since you mentioned Minecraft, I have to wonder if your actual problem is running jMP or the game you’ve created that you can’t run.

I’m not saying it’s because jMP is a game, I’m saying it installs the base files and accessibility to the same or nearly the same directories. I’m not sure if Minecraft ever encountered the same problem, but it’s possible.

Guys, the windows bug still hasn’t been fixed! Randomly got this error:

Usually I don’t get any errors and my game works! But this time I got the error, but game worked anyway. I guess this is a bug on the jME.

Complete log here:

feb 10, 2015 2:48:36 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.10
feb 10, 2015 2:48:36 PM com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: Z:\grizeldi\Massive Wars\BlockEngine
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: atiumdag
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 8.14.10.678
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: ATI Technologies Inc.
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 2.1.8787
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: AMD 760G
feb 10, 2015 2:48:38 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 1.30
feb 10, 2015 2:48:38 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Device: OpenAL Soft
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Vendor: OpenAL Community
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Renderer: OpenAL Soft
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Version: 1.1 ALSOFT 1.15.1
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
feb 10, 2015 2:48:39 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 4
BUILD SUCCESSFUL (total time: 9 seconds)

I don’t see any errors.