I have a model exported as an ogre.mesh.xml with its .material
It has a UV texture, the problem is when it is loaded to the scene graph the texture seems to be distorted and don’t follow what is supposed to be in the UV.
I tried exporting it as .obj and the texture is correctly applied to the model.
HelloAsset’s ninja has a correct texture applied to it. I think the problem is in blender. Did i missed something to set or click before exporting the ogre xml. I have used this model before in jME2 and got no problems.
Please help me with this, Thank You
Maybe this has to do with texture flipping (The flip flag in TextureKey), all ogre models in jme3 went through the OgreXMLConverter with the -gl argument set, so maybe their UVs were flipped.
Where could i find this Flip flag, sorry still a newbie in blender. I tried another model, this time its black…