JME3 GUI Demo

Hey,



my buddy (who did most of the work) and I have written a GUI for an FPS with JME3.



http://filebase.to/files/1770748/gui_big.rar

(500mb size because of 450mb video, src is included)



Check it out and comment!



I am going to use jme3 for an 6 months project now - hope you keep up your good support!


Schifty said:

Hey,

I have written a GUI for an FPS with JME3.

http://filebase.to/files/1770748/gui_big.rar
(500mb size because of 450mb video, src is included)

Check it out and comment!

I am going to use jme3 for an 6 months project now - hope you keep up your good support!




I'd love to take a look, but I'm not going to download a 500mb file; that'd take me like an hour! It'd be much better if you could upload it to vimeo (or even youtube).

the archive is either in an unknown format or damaged

I am downloading it to see if it works for me!







What exactly do you mean by having written a GUI for an FPS? An FPS that's about to go into production? Because these are just mock-ups pasted on top of Call of Defeat or something right?



Wouldn't want to confuse what's jME and what's not, that's all.

I tried it, but i didn't get it running.first thing is that jme3.video stuff, which i can't locate, second the useability. Seems to be very concrete stuff with that Main.class and can not be easy used in jme developes. There should be a little more abstract development to make it more usable (->Abstracts,Interfaces).

But it looks good on the screenshots.

I got it running - and im quite impressed.



Can people use this as a base for some gui elements?

congratulations on the GUI! it looks pretty cool and was probably a lot of work :slight_smile:



PS: making that video looping and maybe a bit shorter would probably reduce the download size a lot and more people would be interessted in downloading it. I mean, they would get the idea with a shorter video too! xD

Works for me now. Nice work, perhaps this will be the thing many people have searched for developing their GUI (with a little more work).

This is just a demonstration showing you how you could write a GUI for your own game (in this case a FPS). Feel free to use every part you like for your own game, but mind that the code was not intended to serve as a general GUI framework, so it might be difficult. I uploaded this project to show you guys what i have accomplished after you guys helped me out a lot in this forum recently.



There is no game in production - it is just the GUI.