JME3 , Noob help <img src='http://jmonkeyengine.bitwaves.de/wp-includes/images/smilies/chimpanzee-no

cloaseeeeeeeeee

  1. statsView.setCullHint(CullHint.Always);
  2. Start jMonkeyPlatform, go to File → New Project
Momoko_Fan said:
1. statsView.setCullHint(CullHint.Always);
2. Start jMonkeyPlatform, go to File -> New Project

yeah i know that jmonkeyplatform , i mean like i dont know where to start , because idont get the gui

Try working through the tutorials, and trying some of the exercises, a lot of a “game” is done with learning the code and how it works.

dahquan said:
yeah i know that jmonkeyplatform , i mean like i dont know where to start , because idont get the gui

If you are talking about nifty gui, you usually don't start a game with a GUI anyways. Try taking the examples (the code examples) and pick out aspects you want from there for your game. Try to mix and match effects from the examples is how you should start.

When somebody says “look at the tutorials” he doesn’t mean you should search for a specific answer but just do the tutorials. When you come out of them there will be lots of other questions answered as well because you understand the system better. If you had done the tutorials, you’d probably have thought yourself that you have to detach some text spatial somewhere. If you don’t understand jMP, how about looking at the tutorial videos or really reading the text that explains how you create a project and edit its files, its all detailed in the manual, if you really did whats written there you’d get the usage of the program in no time (unless of course theres some mental condition of yours in which case I apologize).