jME3 Physics - jBullet integration

I'm very new to 3D Java in general. I spent a lot of time on 2D graphics, because I was sure I wouldn't understand any 3D techniques. Recently, I decided to give it a try, and I found jME and the node structure very intuitive. In fact, after spending days programming 2D polygon collision detection, I was amazed to find that with so-called "physics engines," I could create a collision model directly form the mesh and have this all done for me!



I spent some time messing around with jME 2 and jME Physics, but now with further research I've discovered jBullet is more current. I know there have been tons of threads on this already, and you all hate me, but I did in fact search first. It seems jBullet is a Java port of Bullet, and jBullet-jME is the version compatible with the Monkey engine. Furthermore, the latest version (3) has some form of jBullet integrated. Part of the ease of learning jME was the tutorials, but I haven't been able to find any on jME3 that involve the jBullet integration.



So my question is, how does jBullet in jME3 work? Can I use existing tutorials, or is the syntax different here? Being new to 3D, would you recommend I use the new jME3 or stick with jME Physics? If it's the former, other than this wiki, where can I find more beginner guides to jME3?



TL;DR version - how do the physics engine included in jME3 work, and where can I learn more about it?



Thanks!

JBullet in jME3 is really not that different than jME2. So if you find any tutorials involving JBullet-jME they should translate fine into jME3.

I see. Other than the tutorials available at the Google code site, and the examples included, are there more learning materials or tutorials I can look at for jBullet-jME?

http://www.jmonkeyengine.com/wiki/doku.php#jme_physics

Some things get mixed up here. The last wiki link is for jmePhysics2, there is no jmephysics3, the physics in jme3 is derived from jbullet-jme, so the usage is different than in jmePhysics but very similar to jbullet-jme (first wiki link).

Cheers,

Normen

normen said:

Some things get mixed up here. The last wiki link is for jmePhysics2, there is no jmephysics3, the physics in jme3 is derived from jbullet-jme, so the usage is different than in jmePhysics but very similar to jbullet-jme (first wiki link).
Cheers,
Normen

Oh, sorry. I wasn't really paying much attention when I posted that link to jmePhysics in jME2.