dazbrad
1
Hi all, probably my pc but to be certain im going to share my problem with you all…
frameBuffer(m,f & s) = 0
textures(m,f & s) = 5
shaders(m,f & s) = 3
objects = 19 ----------of which are mine, 3
triangles = cant remember, it was about 1500ish
vertices = 2000
fps = 6-7
bit short of details but can anyone explain why my cam flows really slowly about my scene?
About your perf:
Can you provide more details, eg :
- which video card ?
- which cpu ?
- which materials ?
- which post-processor/filter ?
- which resolution for rendering scene ?
- do you enable physics ?
- …
- which performance do you have with test and sample application provide by jme and from tutorial ?
About your camera :
You can adjust the speed of your camera, for default camera behavior: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:advanced:camera
In my app, I setup
app.getFlyByCamera().setMoveSpeed(10);