jme3 running too slow!

Hi all, probably my pc but to be certain im going to share my problem with you all…

frameBuffer(m,f & s) = 0
textures(m,f & s) = 5
shaders(m,f & s) = 3
objects = 19 ----------of which are mine, 3
triangles = cant remember, it was about 1500ish
vertices = 2000
fps = 6-7

bit short of details but can anyone explain why my cam flows really slowly about my scene?

About your perf:

Can you provide more details, eg :

  • which video card ?
  • which cpu ?
  • which materials ?
  • which post-processor/filter ?
  • which resolution for rendering scene ?
  • do you enable physics ?
  • which performance do you have with test and sample application provide by jme and from tutorial ?

About your camera :

You can adjust the speed of your camera, for default camera behavior: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:advanced:camera

In my app, I setup

app.getFlyByCamera().setMoveSpeed(10);